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Toimitus kaikista varastoista. Hinnoissa saattaa olla eroa myyntipisteen mukaan.Myyntipisteiden hinnat näet tästä linkistä tai (i) napista.
Before each player's turn, the forces of evil usually break through one of the four big gates – which are guarded by different dwarven tribes – and further the spread of the Perished Land. On his turn a player spends two action points to use two of five actions. He can:
For most of these actions, a player must succeed in a dice-driven challenge. If the players cannot control the flood of evil while simultaneously solving the major quests in time, they will lose.